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Bootleg Baggage


Introduction



Greetings, fellow CFS enthusiast, and thank you for downloading this mission.

This is a CFS1 stock mission originally titled Bootleg Baggage. It has been converted and modified to play in CFS2.

You will be flying from the German side, so the mission will be found under the German section in the mission setup screen.

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Objective



The objective in this one is to destroy one of the two C-47 formations headed back to England. Don't shoot a few from one and then move on to the other formation, you'll just be wasting your time. What you need to do is concentrate on one of the two. One complete formation must be destroyed for the mission to be successful.

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Installation



Just extract the contents of the zip file into a temp folder and then cut and paste or drop and drag the .mis and the .dyn files into your CFS2 mission folder.

You will also need to copy a few sound files from your Cfs2 Sound folder into your Cfs2 Sound/Action folder, if you'd like to have some status messages while flying. (Specific files listed in the sound.txt file included in this package)

You will need the mz-fw190-5 from Akemi's.

You will also need the Spitfire IXc 602 sqn. "Pierre Clostermann" from Paul Rebuffat.

I also added some sounds from the Ground Crew website. Look for the German radio calls pack. They are from CFS1 and add a bit of flavor to the mission. They aren't necessary, but it does improve the experience. They can be found in the CFS2 section, under CFS2 stuff.

***If these links are dead or inaccurate, try getting help on one of the CFS forums out there for updated locations.***

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Background Info



This mission was probably the easiest of the CFS1 missions to beat. Shooting down C-47's ain't real hard. So to put my spin on it, what I did was add two BIG formations of C-47's to up the difficulty. The numbers vary according to which difficulty level you select. Easy has 8 planes per formation, medium has 12, and hard has a whopping 16 planes per formation.

Remember, you have to destroy one entire formation to succeed. So if you have trouble on hard, drop down a notch or two, and work your way up.

Other than that, this is a pretty basic mission. Just keep your eyes open for enemy fighters, and all should be fine.

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Tips



Here are a few tips, but you'll have your most fun experimenting for yourself.

As always it was designed to be played at 100%. It should play fine on other settings as well, but it was not tested on any.

This mission was designed and tested using warping, I can make no guarantees how it will play in real time.

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Etcetera



****If you modify this mission, make a backup copy first. Some hand edits were done to the mission and dynamic files. I eliminated the automatic "you must survive goal", and I also adjusted the ai skill levels. It also uses the CFS1 B17 formation for the C-47 formations. This will revert back to the standard 8 per unit that CFS2 try and makes you use. These things will be overwritten if you run this mission through the mission builder.***

I would suggest either editing by hand or using Keith Bedford's mission editor to make most adjustments. Keith's mission editor can be found at Netwings. It is called CfsMe2 Beta.

I'd also recommend installing some form of European CFS1 runways. During testing I just used an old set of bare runways that have NDB's included. I got them at Sim-Outhouse. They are called European Runways for CFS2 ~ Mk. II. These match up to the european runways listed in the airbases.dat file, so there is none of that annoying adding runways to the airbases.dat file. It is fine to check your advanced info screen in other words. I believe there are plans for a new Azeville base in the works. When it comes out, I will most likely do a little patch for this mission, re-adjusting the takeoff position.

I deleted all objects from your starting base. They just make the load time longer without really adding much to the mission.

I have included ditching (like C. Burgess uses in his missions) in these missions, as I like it, and find it helpful in the cases where you just can't make it home. You just need to be outside the base area (about 1 mile from base or less) and come to a stop, then cut off your engine. I have found that doing this inside enemy territory miraculously let's you evade capture. At least it has every time I've done it so far.

There are several more of these CFS1 stock converted missions also available, and possibly more on the way. It just depends on the potential of each one. If I discover some aspect of them I like, then I will invest the time necessary to complete some more.

I also have other "experiments" sitting on my hard drive if I can get around to completing them, stay tuned...

Enjoy, and take out those C-47's.

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Legal Stuff



This package is freeware and cannot be sold for any reason. You may post it where you like, just so long as all original documentation (this HTML file!) is included as well.

If it blows up your pc, it weren't me that caused it. If my puny, ancient, much neglected pc will run it, then yours should too.

Use at your own risk, no warranty implied or offered. It plays fine on mine own system.

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Support



I can be reached at the following address.

Contact Me

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Blah Blah Blah


Designed and tested on a PIII 600, windows 98 SE, 128 RAM, Voodoo 3 2000 system. (You can stop laughing now, I can hear you!!!) The same system I was playing the original versions of these CFS1 converted missions on. As the saying goes, "She ain't much, but she's mine".

All HTML on this page was done by hand using wordpad and tested on Internet Explorer 6.0. Not sure what it'll look like on anything else, but it looks ok with IE 6.0.

All grammatical errors are solely the fault of the author and cannot be blamed on anyone, or thing, excepting himself.

FvB missions are made under the influence of rock and roll (mostly the classic type). Play it loud!

LONG LIVE ROCK!!!

FvB Mission Studio

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***Franz von Baron Productions- August, 2004***


© Michael Brookshire and Franz von Baron Productions 2000-2004. All Rights Reserved